The most strange thing to me is that YOU MADE IT PERFECTLY IN YOUR ANIMATIONS! Soī) the animations are made by another studio you don't know anything aboutĬ) you didnt like at all and prefer the cartoons Real Sharnhorst firing (notice the smoke fading BEHIND as the ship is moving rapidly)Īgain, less fireball more smoke and a WATER SHOCKWAVE would appreciated too: REAL FIRING SHIP (notice the fireblast thrown away and persistent fading smoke): Water splash is better in the volume but results cartoonish too. Seems like the ship is constantly in darkness. The volumetric illumination system is excessive too, the fire can light around but not in the full broad light of the day. The smoke doesnt fade properly but just.disappear Not to mention that the smoke, in a full speed ship, should be fade BEHIND the ship itself, like you leave it where you shot but meanwhile you proceeded ahead. The muzzle flashes themeselves, with the smoke curtains, should be pulled out, as they are thrown away from the ship. It does not only affect the visual ridiculousness but also the gameplay, FE when you on a DD zoom over a BB aiming at you trying to catch the moment for evasive maneuvers, now you can't understand if the fire it's from the main guns or the secondaries. Fireblasts are excessive are it's just ridiculous that ALL the calibers throw the same fireballs! Too much fire, too few smoke and should be lasting way much more Non-smooth transitions of the animations, reminds me the 2d Doom ones
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