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![]() The most strange thing to me is that YOU MADE IT PERFECTLY IN YOUR ANIMATIONS! Soī) the animations are made by another studio you don't know anything aboutĬ) you didnt like at all and prefer the cartoons Real Sharnhorst firing (notice the smoke fading BEHIND as the ship is moving rapidly)Īgain, less fireball more smoke and a WATER SHOCKWAVE would appreciated too: ![]() REAL FIRING SHIP (notice the fireblast thrown away and persistent fading smoke): Water splash is better in the volume but results cartoonish too. Seems like the ship is constantly in darkness. The volumetric illumination system is excessive too, the fire can light around but not in the full broad light of the day. The smoke doesnt fade properly but just.disappear Not to mention that the smoke, in a full speed ship, should be fade BEHIND the ship itself, like you leave it where you shot but meanwhile you proceeded ahead. The muzzle flashes themeselves, with the smoke curtains, should be pulled out, as they are thrown away from the ship. It does not only affect the visual ridiculousness but also the gameplay, FE when you on a DD zoom over a BB aiming at you trying to catch the moment for evasive maneuvers, now you can't understand if the fire it's from the main guns or the secondaries. Fireblasts are excessive are it's just ridiculous that ALL the calibers throw the same fireballs! ![]() Too much fire, too few smoke and should be lasting way much more Non-smooth transitions of the animations, reminds me the 2d Doom ones ![]() The damage goes up in 10 yard steps at 10, 20, 30 and 40 yards, meaning there is no additional damage increase at 4 or 5 yards etc. ![]() That also means the maximum damage bonus of 80% at rank 150 is already reached at 40 yards. The tooltip ismisleading as the first damage bonus is already active when you are right on top of the monster. Every upgrade will increase the damage by another 0.08% per stack up to a maximum of 80% total. You can level this Gem all the way up to rank 150. Increases damage by 4% multiplicatively for every 10 yards between the player (pet damage is also based on the player-monster distance) and the enemy hit. The secondary effect increases damage against Rift Guardians and Act Bosses by 25% multiplicatively. The stacks are additive with themselves and multiplicative with all other damage bonuses. Every upgrade will increase the damage gain by 0.01% up to a maximum of 2.30% per stack. You can level this Legendary Gem all the way up to rank 150. ![]() Control-impairing effects are: Fear, Stun, Freeze, Chill, Knockback, Immobilize and Slow including the Rank 25 effect of this Gem, making it proc itself in a 15 yard radius.Įach attack you perform against an enemy increases the damage it takes from your attacks by 0.80%. Every upgrade will increase the damage gain by 0.3% up to a maximum of 60% total. This is the most commonly used damage Legendary Gem, increasing your damage by 15% multiplicatively against enemies under the effect of control-impairing effects. Bane of the Trapped Bane of the Stricken Zei’s Stone of Vengeance Taeguk Gem of Ease |
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